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Useful Links

Here you will find links to Google Docs containing some of the background information about the various civilizations and cultures of Eld. A...

Saturday, July 30, 2022

Useful Links

Here you will find links to Google Docs containing some of the background information about the various civilizations and cultures of Eld. A useful primer to understand all the various Saga journal entries. These remain works-in-progress: I'm always updating and adding more details as the world fills out during the Sagas.

Cultures & Societies: 

https://docs.google.com/document/d/1zSjUWHTtmoAJwfD2wgE7kGvY4XhkvYSk18lOgWx5_48/edit?usp=sharing

Civilizations:

https://docs.google.com/document/d/1WuyC00mC5KmoCn2A4t5crx87R366gS581YGEB-OUHU4/edit?usp=sharing

SAGAS

Book 1: Shadesong

1- The Sacrifice of Saga Thanesdottir (Complete)

2- The Fields of Asphodel (Complete)

3- All Chains Rust, All Men Die (Complete)

4- Black Moon (Completed)

5- A Skin Made for Fire (Ongoing)

6- Blood in the Water (Begins August 5th)

7- Lievsdottir (to be cast)

8- TBA

9- TBA

10- In the Shadow of Our Pale Companion (End of Book 1)


Wednesday, July 20, 2022

The World of Eld

 


The Third Saga - All Chains Rust, All Men Die

 



PLAYER/CHARACTER

Rebecca/ Matilda Pennywhistle, Human Gunslinger/Warlock


SEGOVIA - LATE SUMMER TO MID-AUTUMN

What led to the assassination attempt on Evoallah Sweetsong by the Iron Mongers, you ask? Well, as it turns out, a few days before, she had sanction a raid on one of their ships by a foreign agent of hers. The agent, a foreigner named Matilda Pennywhistle, had liberated a cargo hold full of slaves held in dock on the Iron Mongers' quay. However, in doing so, the stranger contracted a pestilence that had begun ravaging the poor quarters of the city, one that turned those afflicted by it into ravening, dead-flesh eating monsters. For betrayed by the stranger named Noctil, Matilda had unwittingly set free a cargo hold full of Novix. One of the ratmen had bitten her, and infected her with the necrophage.

Several Mongers were killed, and their place among the Shadow Syndicate of Segovia was now threatened by their breaking the anti-slavery laws of the Imperium.

 

But while the ship burnt, and four chained shadows fled the hold (see the Fourth Saga - Black Moon), Matilda had already moved on, heading north to the Karthoum desert, looking for a lost "elven" boy (what they call eldren across the sea) for her patron, as well as for a cure for the plague that now inhabited her body.

 

Along the way Matilda a woman wielding a powerful black-powder weapon and a shadow-laced whip gifted to her by her new patron, the Shadowking Nyx, liberated what first appeared to be a somewhat inconsequential dyavolk slave from the predation slavers (see the forthcoming A Skin Made for Fire Saga).




 

It is said Matilda travelled all the way to Dujrah, where she met with a seer, who told her of a dark future darkening her path. Later, after finding the lost eldren boy, she entered the Dreaming Caves to the west of the city. It is said that there, she encountered an old crone named Aoshi Kiga, who guided her to the hidden palace of the one they call The Salt-Eyes - Khavir, an Assyr bent on restoring the desert of Karthoum to the lush glory it was before his people destroyed it all in their war against their masters, the Gurak.


At Khavir's palace, Matilda learned how the Gurak had been decimated by a plague - the necrophage - and while their progeny the Assyr, were immune to it, they nonetheless spent the entire power of their society - and in doing so destroyed the green paradise that was Karthoum - in an attempt to destroy the plague. Their land in tatters, many fled west and north, disappearing in the mountains (the Saga Thanesdottir Saga). A few remained, living in the ruins of their once grand and powerful civilization, while humans moved in and took their place in the ancient cities of Karthoum - now a vast desert of white sand.

 

What occurred at the palace no one knows... What is known is that, some time later, Matilda emerged from it, healed, but leaving in her wake an ancient shadow, once long dormant, now finally awakened once more… Shadowsong. The stranger was now charged with a new quest: to find four people who recently fled a sinking slaver's ship, whose only distinguishing feature was the mark of a black moon and sword tattooed on their necks (the Black Moon Saga).

The Second Saga - The Fields of Asphodel

 


PLAYERS/CHARACTERS

Brenda/ Chief Engineer Vorena Arcadia, Imperium Artificer

Tony: Centurion Quintus Antius, Imperium Paladin

Brent: Jurgan Ostara, Orkan Rogue

Jen: Sigi Thorillsdottir, Dvaergur Fighter


SEGOVIA - LATE SUMMER

Demoted to Engineer, and banished to the distant port-city of Segovia to build sewers, Engineer Vorena Arcadia discovered even more problems. Her workers, it seemed, kept disappearing in the tunnels beneath the city.

 Meanwhile, in Laudanum, Centurion Quintus Antius discovered that the artifact he stole in the Tomb of the Ice Ogre carried with it a curse that inflicts a strange disease on whoever touches it. After two of his servants die and he is himself infected, he travels to Segovia to see Vorena Arcadia, hoping she knows something about the curse.

 Also moving in on Segovia was Sigi Thorillsdottir, a dvaergur envoy of Red Beryl sent to establish connections in Segovia. She was assisted by the Orkan rogue Jurgen Ostara, Heilwig Ostara's ne'er-do-well brother, representing his Master Merchant sister's interests. The two were charged by Evoallah Sweetsong, who has just survived an assassination attempt by the Iron Mongers after she exposed their slave-trading to the Imperium, with finding two of her missing folk in order to secure her help.

 The dvaergur and orkan descended into the sewers, encountering Vorena and Quintus, as well as a strange man with the features of a rat named Virgillius. The creature, a novix, guided them to a hidden chamber where the two missing workers were about to be sacrificed by a cult hoping to open an ancient sarcophagus hidden beneath the city. They arrived in time to prevent the Imperium agent Lucia Nero from completing the ritual and summoning whatever horror lied in the sarcophagus.

 Virgillius convinced them to help him return to his home, deep beneath the earth, in the ruins of the ancient civilizations of the Third Epoch. The plague that has seized Segovia, he says, has but one cure - and it is in the hands of the Novix's vile regent, King Hadesius.

 In Asphodel, the heroes helped Virgillius rescue the Novix hero Arex from the dreadful prison Tartarus. Then, with Arex and the rebellious Novix, they stormed the Palace of Hadesius, where they recovered The Purest Vessel.

 They also discovered that the Black and White Speakers of the Novix were working with a group of Grey Eldren, attempting to retrieve the Purest Vessel themselves in a bid to immunize themselves from the necrophage before unleashing it on the Magisterium. Betrayed, the heroes fought not only the Grey Eldren Warlock Nuare, but his other accomplice, Lucia Nero. In the fight, the Purest Vessel was lost (taken by a group of Grey Eldren), and while Nuare was slain, Nero escaped to return to whoever her true dark masters are.

 The heroes returned to Segovia, intent on bringing the dire news to Laudanum.

The First Saga - The Sacrifice of Saga Thanesdottir

 Players/Characters

Brenda & Tony: Sigrid & Sigrun, Norskring Barbarian twins

Alexandre: Kevahn Silverquill, Magisterium Sorcerer

Marc: Garm Darkstone, Dvaerg Priest




JARLSPORT - EARLY SPRING

 

And so it came to pass that a motley group of adventurers - the Norskring twins Sigur and Sigrid, the Magisterium sorcerer Keivan Soulsilver and the dvearg priest Garm Darkstone - were hired by the Ulthane of the Norskring, Thane Ivar Beornson, to rescue his daughter Saga who had been taken by warriors of Clan Black Dog. While the Ulthan's wife had recently birthed a son, he was sickly and crippled, and was to be put to death, as per the customs of the Clan. Thus, the Ulthan's daughter Saga was Thanesdottir, the next in line for the High Seat.

 

The group set forth from Jarlsport, heading north into the tundra on the heels of Helga Leifsdottir and her men from Clan Black Dog. Along the way, the group began encountering evidence of a strange disease spreading throughout the north, a disease that drove people mad, and made them hunger for the flesh of the dead - the necrophage.

 

HRAFANAGIL

 

In Hrafnagil, they were forced to confront the old Jarl, Beorn Koldstadt, who had desecrated the Clan Spirit by wearing the pelt of a dead bear against the customs of the land. There, they also confronted a mad Frost Giant. Both the Giant and the old Jarl seemed to have been driven to their madness by a stone effigy of a dark, ancient horned god. The Orkan master-merchant Heilwig Ostara, who travelled with the group, saw similarities with the brutal god Ermunaz the Black Blood, once worshipped by all Orkans, but now only revered among the barbaric Cragfolk Orkans.

 

ALFUR HEIMA

 

Travelling even further north, the group came across evidence of the Black Dog pack having been ambushed and decimated, and Saga taken by a new group of mysterious enemies. It seemed the Huldufolk - the Hidden Folk - were more than just myths or spirits of the tundra. The group encountered them, snow-white Eldren living hidden in the far northern mountains, in a place called Alfur Heima.

 

Their Queen, Valdgerthur, told the group how the humans of the Black Dog Clan had the Old Sickness, and she feared that killing them in her realm would re-awaken it. Her people, she said, were descendant of another ancient culture that long ago had come from the desrt in the east to live beneath the mountains. They had brought with them the Old Sickness, and while they were immune to it, they feared releasing it into the world, and so had buried themselves with it, deep beneath the mountains.

 

Their children - those now called the Huldufolk - were allowed to leave and settled on the face of the mountain. The Queen said she had allowed the humans to leave with their captive, as she did not want to kill them for fear of releasing the Old Sickness, but also did not wish to meddle in the affairs of humans and draw too much attention to her people.

 

It was then that a figure struck from the shadows, murdering Queen Valdgerthur before the group's very eyes. This shadow, the group would come to know, was the Orkan assassin Clothgylda. As the Queen's people began arriving, it was clear they would think the group of heroes had murdered their Queen. Against their better judgement, the group entered the mountain, and headed deep within.

 

HEILAGTH

 

Deep below the mountain, the group found the lost city of Heilagth, buried a thousand years before. After facing such horrors as Lamp Preys, Listeners and a Gloom Fiend, the group found refuge in the city itself, where they met the crone Aoshi Kiga, last surviving member of the Assyr race.

 

Aoshi Kiga had been waiting for the coming of a group of heroes, foretold long ago - but was mighty disappointed to find out these were not that group. Still, she told them how her people, the Assyr, had escaped the Old Sickness, which she called 'necrophage', that had decimated their creators and masters, the ancient, forgotten race of the Gurak. Her people had fled from the desert, but soon realized the necrophage - which infected living hosts in order to spread, and fed on necrotizing flesh - had followed them. They had buried themselves deep in the mountain to end it.

 

But, Aoshi Kiga said, one came a few hundred years earlier, a human with a  group of dvaergur guides. This human, a wizard dressed in green and purple, with a four-headed snake staff that dripped poison, had uncovered an ancient cache of necrophage and had taken it with him, using it to become the Necro-King who ruled over the southern Empire for hundreds of years. She identified the statue and symbol of the Horned God - a long forgotten evil that died long before even the Gurak, who had created the Assyr to serve as their slaves, were born.

 

In the Glorious Chapel, the group fought an ancient horror infected with the necrophage, recovering one of only a few artifacts said to possess the power to destroy necrophage - the Sun Spear of Jaedwyn, the ancient god of the Assyr. They also freed another Assyr, once a paladin, now a plague knight, called Faine, who helped them kill the beast and joined the group.

 

ANJARTHAR

 

With Faine guiding them, the group emerged in Anjarthar, the home of the dvaergur. There, the group encountered the enterprising Red Beryl, chief of the Black Opal Cartel - a group of thieves and gem traders. They were told how the gates of Anjarthar had been closed for hundreds of years because King Skuld Isbjord felt shame at having sanctioned the expedition that had led to the empowerment of the Necro-King, and he feared retaliation from the people of Eld.

 

Now, the dvaergur were being petitioned by the Jotun of Kettilheim, the Giants who tend to the World Tree, for help. It seems some of their people had become infected by a deadly sickness that turned them into dead flesh-eating mosntrosities. The Jotunbairn Skadi was in Anjarthar, reminding Kind Isbjord of the ancient pact between Jotun and dvaerg. Yet the King was hesitating, considering closing the doors to Anjarthar once more, and waiting for everything to blow over.

 

The group agreed to help Red Beryl in exchange for the means to convince the King to help the Jotun. A group of Imperium engineers, under the guise of a trade mission, appeared on the verge of claiming rich. newfound mines. The heroes, along with Red Beryl's mysterious agent Stovepipe and the dvaergur adventurer Laeknir, helped Master Engineer Vorena Arcadia and the disgraced Centurion Quintus Antius of the Seventh Legion defeat a family of Ice Ogres infected with necrophage, collapsing the mine in the process, effectively cutting off the Imperium from it.

 

Armed with Red Beryl's information - the contract signed by King Isbjord giving the human help in acquiring the necrophage - the heroes forced a confrontation with the King, eventually having him replaced by his daughter, the priest Thekla, first Queen of Anjarthar, who quickly agreed to help the Jotun as a way of making amends for her peoples' past actions.

 

Before setting off for Kettilheim, the group encountered a strange dvaergur named Grimnir who told them A Story of Life and Death. The group now understood that a horned creature had appeared in Kettilheim, bringing with it a sickness that turned the giantkin Titans against their parent. This horned creature's ultimate goal was the destruction of Yggdrasil, the Tree of Life protected by the Jotun. They also understood why Saga was taken - as a descendent of the first Human King, her blood was a potent weapon against the necrophage, and if it were to be corrupted by the horned creature, it could be sued to poison Yggdrasil, and spread necrophage throughout the whole of creation.

 

KETTILHEIM & MIRK DEDANFJOR

 

Deep below Kettilheim, the heroes confronted the Horned God reborn, a wicked and base creature of disease and corruption, and felled him, saving Saga - but seeing the Sun Spear destroyed in the process. 


But now the Titans, corrupted by the necrophage, were moving against their Jotun kin, ready to destroy them and burn the World Tree.

 

The heroes emerged from the dread mirk to help the Jotun protect the tree. Clothgylda, the Orkan assassin, appeared again to try and assassinate Saga but was foiled by the heroes. Loffey and the Titans were defeated, and the Jotun - and Yggdrasil - saved.

 

But as the celebrations began, the heroes heard of a new threat - a young woman carrying rotten apples, gathering about her an army of Norskring warriors infected with necrophage…

The Shadesong Saga






The Shaper sang a Song of Creation, and all life - good, evil and all in between - sprung from it.

 

Life, Death, Life in Death - all are part of the Shaper's Song, an eternal dance between what is living, what is dead, and what neither-yet-both. These forces - the Pale Aria, the Shadesong, and The Fugue - swirl around each other, altering the world with every step, every breath.

 

The continent of Eld is an ancient land that has already seen countless empires rise and fall. The current year is placed by scholars in the Fifth Epoch, but evidence exists that there might even have

been a great many more eras preceding the established calendar, which itself was created by the elves of the Magisterium over a thousand years ago. Bute even the great libraries of the Magisterium - the greatest trove of knowledge on Eld - have but scant information on the times before the Fimbulwinter that ended the Third Epoch.

 

Not much is known of the first three epochs, except that each likely lasted a few thousand years. All that remains of them are ancient, deeply buried ruins and artefacts - though it is also believed the Necrophage originated during one of the first three epochs.

 

At the end of the Third Epoch, the world had returned to a permanent icy state after a massive object fell from the sky and began the final years of civilization. It is believed many may have escaped the dying planet in some way, but no concrete records remain. This is now known as Fimbulwinter - the Longest Winter.

The first part of the Fourth Epoch is shrouded in mystery, and only the greatest scholars of the Magisterium or Karthoum still hold records of the days before the rise of Ghaul'Ra - The Necro-King.


1,500 - 1,750 - The Necro-King Ghaul'Ra rises. Most of the humans follow him; those who do not are enslaved. He rules from his dark fortress on the island of Godsmouth.

 

1,750 - 1,900 - The Sick, the Dead and the Dying: The Eldren of Starfall split into two nations, the Magisterium and the Wildbough. The Necro-King Ghaul'Ra cements his power, discovers the necrophage.

 

1,900 - 2,100 - Rise of the Imperium: After uniting the fractious Orkan Tribes, Ute the Black begins the process of civilizing her people. Ghaul'Ra rules in the South. The Imperium is created by escaped human slaves; in Ghaul'Ra's dark laboratories, the rat-like Novix are born.

 

2,111 - The Dark War: War between Imperium, Magisterium and Ghaul'Ra begins.

 

2,152: The Eldren of the Magisterium, the most ancient race known to currently inhabit the continent of Eld, have long hidden away safely behind the magical protection of the Well of Eternity, an ancient artifact that gives the Eldren near immortality and powerful magical abilities. A nearly successful attack by the forces of the Necro-King on the Well prompts them to join forces with the Human Imperium. Between the human's technical and soldiering abilities, and the Magisterium's arcane powers, the Alliance manages to destroy the Necro-King's army, and slay the tyrant. They do not, however, see the shadow that slipped by, escaping this defeat.

 

The Necro-King Ghaul'Ra is defeated. End of the Fourth Epoch.

 

The Fifth Epoch - The Great Renewal

 

The world is emerging from several hundred years under the rule of the Necro-King Ghaul'Ra - finally defeated by an unlikely alliance of Eldren and Humans. The humans and eldren declare this Year 0 of the Great Renewal.

 

Now, a decade later, an uneasy peace exists across the world. The alliance between the Magisterium and the Imperium - now called the Vorian Alliance - remains, and is on the verge of being strengthened by the marriage of the human Emperor's daughter, Clavia, and the Magisterium Prince Avellin, son of the Archmage Lorelei Silversong.

 

Yet, in several places around the world, whispers circulate among the shadows, speaking of a darkness yet to come. The necrophage resurfaces in the north, and the dark melodies of Shadesong can be heard in the distance, echoing warnings and ache...